opengl: Add tiling for multi-textures.
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@@ -26,6 +26,13 @@ is
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procedure Fade_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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overriding
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function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling;
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overriding
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procedure Tiling_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.Tiling);
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procedure Texture_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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