opengl: Add tiling for multi-textures.
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@@ -66,6 +66,10 @@ is
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Which : in texture_Set.texture_ID := 1) is null;
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
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procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
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Which : in texture_Set.texture_ID := 1) is null;
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function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling;
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procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
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