opengl.model: Add basic texturing subprograms.
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@@ -114,6 +114,7 @@ is
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end loop;
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the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
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the_Geometry.Model_is (Self.all'unchecked_Access);
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return the_Geometry;
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end new_Face;
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@@ -138,8 +139,6 @@ is
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upper_Face := new_Face (Vertices => the_Vertices);
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end;
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upper_Face.Model_is (Self.all'unchecked_Access);
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return (1 => upper_Face.all'Access);
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end to_GL_Geometries;
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