opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.

This commit is contained in:
Rod Kay
2024-02-25 18:48:12 +11:00
parent d328369d24
commit 45da868f0c
3 changed files with 4 additions and 4 deletions

View File

@@ -25,6 +25,7 @@ main()
vec3 Surface_to_Camera = normalize (camera_Site - surface_Site);
vec3 Normal = normalize ( frag_Normal
* inverse_model_Rotation);
// Combine color from all the lights.
//
vec3 linear_Color = vec3 (0);