box2d.object: Implement 'b2d_Object_apply_Torque_impulse' and 'b2d_Object_apply_Torque'.
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@@ -398,7 +398,10 @@ void
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b2d_Object_apply_Torque (Object* Self,
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Vector_3* Torque)
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{
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printf ("TODO: b2d_Object_apply_Torque");
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if (Self->body)
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{
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Self->body->ApplyTorque (Torque->z, true);
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}
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}
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@@ -407,7 +410,10 @@ void
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b2d_Object_apply_Torque_impulse (Object* Self,
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Vector_3* Torque)
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{
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printf ("TODO: b2d_Object_apply_Torque_impulse");
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if (Self->body)
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{
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Self->body->ApplyAngularImpulse (Torque->z, true);
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}
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}
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