opengl: Revamp multi-texturing.
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@@ -705,7 +705,7 @@ is
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the_human_graphics_Model : aliased openGL.Model.any.view
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:= openGL.Model.any.new_Model (Model => to_Asset (model_Name.all),
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Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
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texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
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Texture_is_lucid => False);
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the_physics_Model : constant standard.physics.Model.view
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