opengl: Revamp multi-texturing.
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@@ -479,7 +479,7 @@ is
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Model => openGL.to_Asset ("assets/gel/collada/mh-human-dae.dae"),
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-- model => gel.to_Asset ("assets/gel/collada/alfieri.dae"),
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Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/gel/Face1.bmp")]),
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texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/gel/Face1.bmp")]),
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Texture_is_lucid => False);
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begin
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Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (Name => sprite_Name,
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