opengl: Revamp multi-texturing.

This commit is contained in:
Rod Kay
2025-10-05 16:22:49 +11:00
parent 8a2a562a8b
commit 3e11a52f5d
48 changed files with 226 additions and 188 deletions

View File

@@ -479,7 +479,7 @@ is
Model => openGL.to_Asset ("assets/gel/collada/mh-human-dae.dae"),
-- model => gel.to_Asset ("assets/gel/collada/alfieri.dae"),
Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/gel/Face1.bmp")]),
texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
begin
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (Name => sprite_Name,

View File

@@ -705,7 +705,7 @@ is
the_human_graphics_Model : aliased openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => to_Asset (model_Name.all),
Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
Texture_is_lucid => False);
the_physics_Model : constant standard.physics.Model.view