opengl: Revamp multi-texturing.
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@@ -47,7 +47,7 @@ is
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Model => openGL.to_Asset ("./box_1_bone.dae"),
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-- Model => openGL.to_Asset ("./box_2_bone.dae"),
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Texture => openGL.null_Asset,
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/textures/wooden-crate.jpg")]),
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texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/opengl/textures/wooden-crate.jpg")]),
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Texture_is_lucid => False);
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the_Rig : aliased gel.Rig.item;
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