opengl: Revamp multi-texturing.

This commit is contained in:
Rod Kay
2025-10-05 16:22:49 +11:00
parent 8a2a562a8b
commit 3e11a52f5d
48 changed files with 226 additions and 188 deletions

View File

@@ -35,7 +35,7 @@ is
the_human_graphics_Model : constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("./assets/opengl/model/human.obj"),
Texture => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
Texture_is_lucid => False);
the_human_physics_Model : constant physics.Model.view
@@ -54,7 +54,7 @@ is
the_cobra_graphics_Model : aliased constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("./assets/oolite_cobra3.obj"),
Texture => openGL.to_Asset ("./assets/oolite_cobra3_diffuse.png"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/oolite_cobra3_diffuse.png")]),
texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("./assets/oolite_cobra3_diffuse.png")]),
Texture_is_lucid => False);
the_cobra_physics_Model : constant physics.Model.view