opengl: Revamp multi-texturing.

This commit is contained in:
Rod Kay
2025-10-05 16:22:49 +11:00
parent 8a2a562a8b
commit 3e11a52f5d
48 changed files with 226 additions and 188 deletions

View File

@@ -7,13 +7,15 @@ is
package body Mixin
is
use openGL.texture_Set;
overriding
procedure texture_Object_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in openGL.texture.Object)
is
begin
Self.texture_Details.Objects (Integer (Which)) := Now;
Self.texture_Set.Details (detail_Count (Which)).Object := Now;
end texture_Object_is;
@@ -22,7 +24,7 @@ is
function texture_Object (Self : in textured_Item; Which : in texture_Set.texture_Id) return openGL.texture.Object
is
begin
return Self.texture_Details.Objects (Integer (Which));
return Self.texture_Set.Details (detail_Count (Which)).Object;
end texture_Object;
@@ -33,7 +35,7 @@ is
Now : in texture_Set.fade_Level)
is
begin
Self.texture_Details.Fades (Which) := Now;
Self.texture_Set.Details (detail_Count (Which)).Fade := Now;
end Fade_is;
@@ -42,7 +44,7 @@ is
function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.texture_Details.Fades (Which);
return Self.texture_Set.Details (detail_Count (Which)).Fade;
end Fade;
@@ -52,7 +54,7 @@ is
Now : in texture_Set.Tiling)
is
begin
Self.texture_Details.texture_Tilings (Which) := Now;
Self.texture_Set.Details (detail_Count (Which)).texture_Tiling := Now;
end Tiling_is;
@@ -61,7 +63,7 @@ is
function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling
is
begin
return Self.texture_Details.texture_Tilings (Which);
return Self.texture_Set.Details (detail_Count (Which)).texture_Tiling;
end Tiling;
@@ -71,7 +73,7 @@ is
Now : in openGL.asset_Name)
is
begin
Self.texture_Details.Textures (Positive (Which)) := Now;
Self.texture_Set.Details (detail_Count (Which)).Texture := Now;
end Texture_is;
@@ -81,7 +83,7 @@ is
function texture_Count (Self : in textured_Item) return Natural
is
begin
return Self.texture_Details.texture_Count;
return Natural (Self.texture_Set.Count);
end texture_Count;
@@ -90,7 +92,7 @@ is
function texture_Applied (Self : in textured_Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.texture_Details.texture_Applies (Which);
return Self.texture_Set.Details (detail_Count (Which)).texture_Apply;
end texture_Applied;
@@ -100,7 +102,7 @@ is
Now : in Boolean)
is
begin
Self.texture_Details.texture_Applies (Which) := Now;
Self.texture_Set.Details (detail_Count (Which)).texture_Apply := Now;
end texture_Applied_is;
@@ -109,30 +111,32 @@ is
overriding
procedure animate (Self : in out textured_Item)
is
use type texture_Set.Animation_view;
-- use type texture_Set.Animation_view;
begin
if Self.texture_Details.Animation = null
then
return;
end if;
texture_Set.animate (Self.texture_Details.Animation.all,
Self.texture_Details.texture_Applies);
-- texture_Set.animate (Self.texture_Set.Animation.all,
-- Self.texture_Set.texture_Applies);
texture_Set.animate (Self.texture_Set);
end animate;
function texture_Details (Self : in textured_Item) return openGL.texture_Set.Details
function texture_Details (Self : in textured_Item) return openGL.texture_Set.item
is
begin
return Self.texture_Details;
return Self.texture_Set;
end texture_Details;
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.Details)
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.item)
is
begin
Self.texture_Details := Now;
Self.texture_Set := Now;
end texture_Details_is;