opengl: Revamp multi-texturing.
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@@ -26,7 +26,7 @@ is
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Row, Col : in Integer;
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Heights : in height_Map_view;
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color_Map : in asset_Name;
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texture_Details : in texture_Set.Details := texture_Set.no_Details;
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texture_Details : in texture_Set.item := texture_Set.null_Set;
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Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
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T => (0.0, 1.0))) return View;
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overriding
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