opengl: Revamp multi-texturing.
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@@ -15,7 +15,7 @@ is
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lat_Count : in Positive := 26;
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long_Count : in Positive := 52;
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Image : in asset_Name := null_Asset;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skysphere : in Boolean := False) return View
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is
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Self : constant View := new Item;
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