opengl: Revamp multi-texturing.
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@@ -12,7 +12,7 @@ is
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function new_Sphere (Radius : in Real;
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lat_Count : in Positive := default_latitude_Count;
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long_Count : in Positive := default_longitude_Count;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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