opengl: Revamp multi-texturing.
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@@ -11,7 +11,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skybox : in Boolean := False) return View
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is
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Self : constant View := new Item;
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