opengl: Revamp multi-texturing.
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@@ -31,7 +31,7 @@ is
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function to_Model (Model : in asset_Name;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Texture_is_lucid : in Boolean) return openGL.Model.any.item
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is
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begin
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@@ -50,7 +50,7 @@ is
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function new_Model (Model : in asset_Name;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Texture_is_lucid : in Boolean) return openGL.Model.any.view
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is
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begin
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