opengl: Revamp multi-texturing.
This commit is contained in:
@@ -31,7 +31,7 @@ is
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function to_Model (Model : in asset_Name;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Texture_is_lucid : in Boolean) return openGL.Model.any.item
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is
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begin
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@@ -50,7 +50,7 @@ is
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function new_Model (Model : in asset_Name;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Texture_is_lucid : in Boolean) return openGL.Model.any.view
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is
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begin
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@@ -24,7 +24,7 @@ is
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function new_Model (Model : in asset_Name;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Texture_is_lucid : in Boolean) return openGL.Model.any.view;
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--------------
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@@ -15,7 +15,7 @@ is
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Plane : in billboard.Plane;
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Color : in lucid_Color;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details) return View
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texture_Details : in texture_Set.item) return View
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is
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Self : constant View := new Item;
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begin
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@@ -25,7 +25,7 @@ is
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Plane : in billboard.Plane;
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Color : in lucid_Color;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details) return View;
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texture_Details : in texture_Set.item) return View;
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--------------
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--- Attributes
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@@ -17,7 +17,7 @@ is
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function new_Billboard (Size : in Size_t := default_Size;
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Plane : in billboard.Plane;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Lucid : in Boolean := False) return View
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is
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Self : constant View := new Item (Lucid);
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@@ -27,7 +27,7 @@ is
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function new_Billboard (Size : in Size_t := default_Size;
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Plane : in billboard.Plane;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Lucid : in Boolean := False) return View;
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end Forge;
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@@ -11,7 +11,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in lit_textured.Faces;
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texture_Details : in texture_Set.Details := texture_Set.no_Details) return View
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texture_Details : in texture_Set.item := texture_Set.null_Set) return View
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is
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Self : constant View := new Item;
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@@ -32,7 +32,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in lit_textured.Faces;
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texture_Details : in texture_Set.Details := texture_Set.no_Details) return View;
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texture_Details : in texture_Set.item := texture_Set.null_Set) return View;
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--------------
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@@ -11,7 +11,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skybox : in Boolean := False) return View
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is
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Self : constant View := new Item;
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@@ -32,7 +32,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in textured.Faces;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skybox : in Boolean := False) return View;
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@@ -13,7 +13,7 @@ is
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function new_Capsule (Radius : in Real;
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Height : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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@@ -20,7 +20,7 @@ is
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function new_Capsule (Radius : in Real;
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Height : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View;
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--------------
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@@ -13,7 +13,7 @@ is
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function new_Capsule (Radius : in Real;
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Height : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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@@ -19,7 +19,7 @@ is
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function new_Capsule (Radius : in Real;
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Height : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View;
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--------------
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@@ -13,7 +13,7 @@ is
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--
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function new_circle (Radius : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Sides : in Positive := 24) return View
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is
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Self : constant View := new Item;
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@@ -84,7 +84,7 @@ is
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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for i in 1 .. Self.texture_Details.texture_Count
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for i in 1 .. Self.texture_Details.Count
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loop
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put_Line ("KKK" & Self.texture_Details'Image);
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@@ -94,9 +94,9 @@ is
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-- the_Geometry.Fade_is (which => Id,
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-- now => Self.texture_Details.Fades (Id));
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the_Geometry.Texture_is (which => Id,
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now => Textures.fetch (Self.texture_Details.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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the_Geometry.Texture_is (Which => Id,
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Now => Textures.fetch (Self.texture_Details.Details (i).Texture));
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the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
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end loop;
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the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
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@@ -20,7 +20,7 @@ is
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--
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function new_circle (Radius : in Real;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Sides : in Positive := 24) return View;
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@@ -10,7 +10,7 @@ is
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--
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function new_Hexagon (Radius : in Real;
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texture_Details : in texture_Set.Details) return View
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texture_Details : in texture_Set.item) return View
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is
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Self : constant View := new Item;
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begin
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@@ -64,7 +64,7 @@ is
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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for i in 1 .. Self.texture_Details.texture_Count
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for i in 1 .. Self.texture_Details.Count
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loop
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Id := texture_Id (i);
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@@ -72,7 +72,7 @@ is
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-- Now => Self.texture_Details.Fades (Id));
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the_Geometry.Texture_is (Which => Id,
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Now => Textures.fetch (Self.texture_Details.Textures (i)));
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Now => Textures.fetch (Self.texture_Details.Details (i).Texture));
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the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
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end loop;
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@@ -20,7 +20,7 @@ is
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--
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function new_Hexagon (Radius : in Real;
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texture_Details : in texture_Set.Details) return View;
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texture_Details : in texture_Set.item) return View;
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--------------
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@@ -11,7 +11,7 @@ is
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--
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function new_polygon (vertex_Sites : in Vector_2_array;
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texture_Details : in texture_Set.Details) return View
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texture_Details : in texture_Set.item) return View
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is
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Self : constant View := new Item;
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begin
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@@ -74,7 +74,7 @@ is
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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for i in 1 .. Self.texture_Details.texture_Count
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for i in 1 .. Self.texture_Details.Count
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loop
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Id := texture_Id (i);
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@@ -82,7 +82,7 @@ is
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-- Now => Self.texture_Details.Fades (Id));
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the_Geometry.Texture_is (Which => Id,
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Now => Textures.fetch (Self.texture_Details.Textures (i)));
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Now => Textures.fetch (Self.texture_Details.Details (i).Texture));
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the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
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end loop;
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@@ -20,7 +20,7 @@ is
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--
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function new_Polygon (vertex_Sites : in Vector_2_array;
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texture_Details : in texture_Set.Details) return View;
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texture_Details : in texture_Set.item) return View;
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--------------
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--- Attributes
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@@ -15,7 +15,7 @@ is
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long_Count : in Positive := default_longitude_Count;
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Color : in openGL.lucid_Color := (openGL.Palette.Grey,
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Opacity => 1.0);
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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@@ -21,7 +21,7 @@ is
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long_Count : in Positive := default_longitude_Count;
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Color : in openGL.lucid_Color := (openGL.Palette.Grey,
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Opacity => 1.0);
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View;
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@@ -12,7 +12,7 @@ is
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function new_Sphere (Radius : in Real;
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lat_Count : in Positive := default_latitude_Count;
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long_Count : in Positive := default_longitude_Count;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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@@ -20,7 +20,7 @@ is
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function new_Sphere (Radius : in Real;
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lat_Count : in Positive := default_latitude_Count;
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long_Count : in Positive := default_longitude_Count;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Image : in asset_Name := null_Asset) return View;
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@@ -15,7 +15,7 @@ is
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lat_Count : in Positive := 26;
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long_Count : in Positive := 52;
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Image : in asset_Name := null_Asset;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skysphere : in Boolean := False) return View
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is
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Self : constant View := new Item;
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@@ -23,7 +23,7 @@ is
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lat_Count : in Positive := 26;
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long_Count : in Positive := 52;
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Image : in asset_Name := null_Asset;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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is_Skysphere : in Boolean := False) return View;
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--------------
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@@ -19,7 +19,7 @@ is
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Row, Col : in Integer;
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Heights : in height_Map_view;
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color_Map : in asset_Name;
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texture_Details : in texture_Set.Details := texture_Set.no_Details;
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texture_Details : in texture_Set.item := texture_Set.null_Set;
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Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
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T => (0.0, 1.0))) return View
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is
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@@ -26,7 +26,7 @@ is
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Row, Col : in Integer;
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Heights : in height_Map_view;
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color_Map : in asset_Name;
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texture_Details : in texture_Set.Details := texture_Set.no_Details;
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texture_Details : in texture_Set.item := texture_Set.null_Set;
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Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
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T => (0.0, 1.0))) return View;
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overriding
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@@ -16,7 +16,7 @@ is
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function new_Text (Text : in String;
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Font : in openGL.Font.font_Id;
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Color : in lucid_Color;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Centered : in Boolean := True) return View
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is
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Font_Name : constant String := to_String (Font.Name);
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@@ -23,7 +23,7 @@ is
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function new_Text (Text : in String;
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Font : in openGL.Font.font_Id;
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Color : in lucid_Color;
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texture_Details : in texture_Set.Details;
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texture_Details : in texture_Set.item;
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Centered : in Boolean := True) return View;
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@@ -7,13 +7,15 @@ is
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package body Mixin
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is
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use openGL.texture_Set;
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overriding
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procedure texture_Object_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in openGL.texture.Object)
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is
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begin
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Self.texture_Details.Objects (Integer (Which)) := Now;
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Self.texture_Set.Details (detail_Count (Which)).Object := Now;
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end texture_Object_is;
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@@ -22,7 +24,7 @@ is
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function texture_Object (Self : in textured_Item; Which : in texture_Set.texture_Id) return openGL.texture.Object
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is
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begin
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return Self.texture_Details.Objects (Integer (Which));
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return Self.texture_Set.Details (detail_Count (Which)).Object;
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end texture_Object;
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@@ -33,7 +35,7 @@ is
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.texture_Details.Fades (Which) := Now;
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Self.texture_Set.Details (detail_Count (Which)).Fade := Now;
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end Fade_is;
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@@ -42,7 +44,7 @@ is
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function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.texture_Details.Fades (Which);
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return Self.texture_Set.Details (detail_Count (Which)).Fade;
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end Fade;
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@@ -52,7 +54,7 @@ is
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Now : in texture_Set.Tiling)
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is
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begin
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Self.texture_Details.texture_Tilings (Which) := Now;
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Self.texture_Set.Details (detail_Count (Which)).texture_Tiling := Now;
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end Tiling_is;
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@@ -61,7 +63,7 @@ is
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function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling
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is
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begin
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return Self.texture_Details.texture_Tilings (Which);
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return Self.texture_Set.Details (detail_Count (Which)).texture_Tiling;
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end Tiling;
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@@ -71,7 +73,7 @@ is
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Now : in openGL.asset_Name)
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is
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begin
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Self.texture_Details.Textures (Positive (Which)) := Now;
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Self.texture_Set.Details (detail_Count (Which)).Texture := Now;
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end Texture_is;
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@@ -81,7 +83,7 @@ is
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function texture_Count (Self : in textured_Item) return Natural
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is
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begin
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return Self.texture_Details.texture_Count;
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return Natural (Self.texture_Set.Count);
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end texture_Count;
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@@ -90,7 +92,7 @@ is
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function texture_Applied (Self : in textured_Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.texture_Details.texture_Applies (Which);
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return Self.texture_Set.Details (detail_Count (Which)).texture_Apply;
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end texture_Applied;
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@@ -100,7 +102,7 @@ is
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Now : in Boolean)
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is
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begin
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Self.texture_Details.texture_Applies (Which) := Now;
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Self.texture_Set.Details (detail_Count (Which)).texture_Apply := Now;
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end texture_Applied_is;
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@@ -109,30 +111,32 @@ is
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overriding
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procedure animate (Self : in out textured_Item)
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is
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use type texture_Set.Animation_view;
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-- use type texture_Set.Animation_view;
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begin
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if Self.texture_Details.Animation = null
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then
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return;
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end if;
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texture_Set.animate (Self.texture_Details.Animation.all,
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Self.texture_Details.texture_Applies);
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-- texture_Set.animate (Self.texture_Set.Animation.all,
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-- Self.texture_Set.texture_Applies);
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texture_Set.animate (Self.texture_Set);
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end animate;
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function texture_Details (Self : in textured_Item) return openGL.texture_Set.Details
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function texture_Details (Self : in textured_Item) return openGL.texture_Set.item
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is
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begin
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return Self.texture_Details;
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return Self.texture_Set;
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end texture_Details;
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|
||||
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.Details)
|
||||
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.item)
|
||||
is
|
||||
begin
|
||||
Self.texture_Details := Now;
|
||||
Self.texture_Set := Now;
|
||||
end texture_Details_is;
|
||||
|
||||
|
||||
|
||||
@@ -58,9 +58,9 @@ is
|
||||
procedure animate (Self : in out textured_Item);
|
||||
|
||||
|
||||
function texture_Details (Self : in textured_Item) return openGL.texture_Set.Details;
|
||||
function texture_Details (Self : in textured_Item) return openGL.texture_Set.item;
|
||||
|
||||
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.Details);
|
||||
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.item);
|
||||
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ is
|
||||
|
||||
type textured_Item is abstract new Item with
|
||||
record
|
||||
texture_Details : openGL.texture_Set.Details;
|
||||
texture_Set : openGL.texture_Set.item;
|
||||
end record;
|
||||
|
||||
end Mixin;
|
||||
|
||||
Reference in New Issue
Block a user