gel.demo: Use 'gel_sdl'.
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@@ -4,6 +4,8 @@ with
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GL.Binding,
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ada.Strings.fixed;
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with ada.Text_IO;
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package body openGL.Geometry.texturing
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is
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@@ -185,6 +187,8 @@ is
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procedure enable_Textures (Self : in out Item)
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is
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begin
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ada.Text_IO.put_Line (Self.Model'Image);
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texturing.enable (for_Model => Self.Model.all'Access,
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Uniforms => texture_Uniforms,
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texture_Set => Self.texture_Set);
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