opengl.geometry: Add/use texturing support.
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@@ -1,5 +1,5 @@
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with
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openGL.Geometry,
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openGL.Geometry.texturing,
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openGL.Texture;
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@@ -13,10 +13,10 @@ is
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type Face is
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record
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Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Fade_1 : openGL.Geometry.fade_Level := 0.5;
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Fade_2 : openGL.Geometry.fade_Level := 0.5;
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Texture_1 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Texture_2 : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
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Fade_1 : openGL.Geometry.texturing.fade_Level := 0.5;
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Fade_2 : openGL.Geometry.texturing.fade_Level := 0.5;
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end record;
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