opengl.geometry: Add/use texturing support.

This commit is contained in:
Rod Kay
2023-05-05 03:13:07 +10:00
parent b9064c43c8
commit 2ac6d57a53
7 changed files with 254 additions and 357 deletions

View File

@@ -0,0 +1,45 @@
with
openGL.Program,
openGL.Texture,
openGL.Variable.uniform;
package openGL.Geometry.texturing
--
-- Facilitates texturing of geometries.
--
is
type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
type fadeable_Texture is
record
Fade : fade_Level := 0.0;
Object : openGL.Texture.Object := openGL.Texture.null_Object;
textures_Uniform : openGL.Variable.uniform.sampler2D;
fade_Uniform : openGL.Variable.uniform.float;
end record;
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
type texture_Set is
record
Textures : fadeable_Textures;
Count : Natural := 0;
is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
initialised : Boolean := False;
end record;
procedure enable (the_Textures : in out texture_Set;
Program : in openGL.Program.view);
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
end openGL.Geometry.texturing;