opengl.geometry.lit_textured_x2: Tidy.
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@@ -36,20 +36,17 @@ is
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Name_1 : constant String := "Site";
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Name_1 : constant String := "Site";
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Name_2 : constant String := "Normal";
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Name_2 : constant String := "Normal";
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Name_3 : constant String := "Coords";
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Name_3 : constant String := "Coords";
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-- Name_4 : constant String := "Coords_2";
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Name_4 : constant String := "Shine";
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Name_5 : constant String := "Shine";
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Attribute_1_Name : aliased C.char_array := C.to_C (Name_1);
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Attribute_1_Name : aliased C.char_array := C.to_C (Name_1);
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Attribute_2_Name : aliased C.char_array := C.to_C (Name_2);
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Attribute_2_Name : aliased C.char_array := C.to_C (Name_2);
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Attribute_3_Name : aliased C.char_array := C.to_C (Name_3);
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Attribute_3_Name : aliased C.char_array := C.to_C (Name_3);
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-- Attribute_4_Name : aliased C.char_array := C.to_C (Name_4);
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Attribute_4_Name : aliased C.char_array := C.to_C (Name_4);
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Attribute_5_Name : aliased C.char_array := C.to_C (Name_5);
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Attribute_1_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_1_Name'Access);
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Attribute_1_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_1_Name'Access);
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Attribute_2_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_2_Name'Access);
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Attribute_2_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_2_Name'Access);
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Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
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Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
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-- Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
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Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
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Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
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---------
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---------
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@@ -78,8 +75,7 @@ is
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Attribute_1 : Attribute.view;
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Attribute_1 : Attribute.view;
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Attribute_2 : Attribute.view;
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Attribute_2 : Attribute.view;
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Attribute_3 : Attribute.view;
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Attribute_3 : Attribute.view;
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-- Attribute_4 : Attribute.view;
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Attribute_4 : Attribute.view;
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Attribute_5 : Attribute.view;
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white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
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white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
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@@ -122,17 +118,8 @@ is
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- Sample.Site (1)'Address,
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- Sample.Site (1)'Address,
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Normalized => False);
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Normalized => False);
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-- Attribute_4 := new_Attribute (Name => Name_4,
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Attribute_4 := new_Attribute (Name => Name_4,
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-- gl_Location => the_Program.attribute_Location (Name_4),
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gl_Location => the_Program.attribute_Location (Name_4),
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-- Size => 2,
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-- data_Kind => attribute.GL_FLOAT,
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-- Stride => lit_textured_x2.Vertex'Size / 8,
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-- Offset => Sample.Coords_2.S'Address
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-- - Sample.Site (1)'Address,
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-- Normalized => False);
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Attribute_5 := new_Attribute (Name => Name_5,
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gl_Location => the_Program.attribute_Location (Name_5),
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Size => 1,
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Size => 1,
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data_Kind => attribute.GL_FLOAT,
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data_Kind => attribute.GL_FLOAT,
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Stride => lit_textured_x2.Vertex'Size / 8,
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Stride => lit_textured_x2.Vertex'Size / 8,
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@@ -143,8 +130,7 @@ is
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the_Program.add (Attribute_1);
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the_Program.add (Attribute_1);
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the_Program.add (Attribute_2);
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the_Program.add (Attribute_2);
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the_Program.add (Attribute_3);
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the_Program.add (Attribute_3);
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-- the_Program.add (Attribute_4);
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the_Program.add (Attribute_4);
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the_Program.add (Attribute_5);
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glBindAttribLocation (program => the_Program.gl_Program,
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glBindAttribLocation (program => the_Program.gl_Program,
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index => the_Program.Attribute (named => Name_1).gl_Location,
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index => the_Program.Attribute (named => Name_1).gl_Location,
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@@ -161,14 +147,9 @@ is
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name => +Attribute_3_Name_ptr);
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name => +Attribute_3_Name_ptr);
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Errors.log;
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Errors.log;
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-- glBindAttribLocation (program => the_Program.gl_Program,
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-- index => the_Program.Attribute (named => Name_4).gl_Location,
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-- name => +Attribute_4_Name_ptr);
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-- Errors.log;
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glBindAttribLocation (program => the_Program.gl_Program,
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glBindAttribLocation (program => the_Program.gl_Program,
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index => the_Program.Attribute (named => Name_5).gl_Location,
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index => the_Program.Attribute (named => Name_4).gl_Location,
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name => +Attribute_5_Name_ptr);
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name => +Attribute_4_Name_ptr);
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Errors.log;
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Errors.log;
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end;
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end;
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end if;
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end if;
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