opengl.demos: Update code to use new openGL updates.
This commit is contained in:
@@ -1,7 +1,9 @@
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with openGL.Model.texturing;
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with
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openGL.Light,
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openGL.Visual,
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openGL.Model.Box.lit_textured,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -38,7 +40,8 @@ begin
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Upper => (texture_Name => the_Texture),
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Lower => (texture_Name => the_Texture),
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Left => (texture_Name => the_Texture),
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Right => (texture_Name => the_Texture)));
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Right => (texture_Name => the_Texture)),
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
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-- The Visual.
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--
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the_Visuals : constant openGL.Visual.views := (1 => new_Visual (the_Box.all'Access));
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@@ -3,6 +3,7 @@ with
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openGL.Visual,
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openGL.Model.Sphere.lit_colored_textured,
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openGL.Model.Sphere.lit_colored,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -30,6 +31,7 @@ begin
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--
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the_Ball_1_Model : constant Model.Sphere.lit_colored_textured.view
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:= openGL.Model.Sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]),
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Image => the_Texture);
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the_Ball_2_Model : constant Model.Sphere.lit_colored.view
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:= openGL.Model.Sphere.lit_colored.new_Sphere (Radius => 1.0,
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@@ -1,7 +1,8 @@
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with
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openGL.Model.any,
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openGL.Visual,
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openGL.Light.directional,
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openGL.Light,
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openGL.texture_Set,
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openGL.Demo;
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procedure launch_render_Asteroids
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@@ -16,24 +17,30 @@ is
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begin
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Demo.define ("openGL 'Render Asteroids' Demo");
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Demo.print_Usage ("Use space ' ' to cycle through models.");
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Demo.Camera.Position_is ((0.0, 0.0, 200.0),
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Demo.Camera.Position_is ([0.0, 0.0, 200.0],
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y_Rotation_from (to_Radians (0.0)));
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declare
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the_Light : openGL.Light.directional.item := Demo.Renderer.Light (1);
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the_Light : openGL.Light.item := Demo.Renderer.new_Light;
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begin
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the_Light.Site_is ((5_000.0, 2_000.0, 5_000.0));
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Demo.Renderer.Light_is (1, the_Light);
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the_Light.Site_is ([5_000.0, 2_000.0, 5_000.0]);
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the_Light.ambient_Coefficient_is (0.05);
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Demo.Renderer.set (the_Light);
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end;
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declare
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-- The models.
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--
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-- gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
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-- Texture => null_Asset,
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-- texture_Details => openGL.texture_Set.no_Details,
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-- Texture_is_lucid => False);
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gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
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Texture => null_Asset,
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Texture => to_Asset ("./assets/opengl/texture/Face1.bmp"),
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texture_Details => openGL.texture_Set.to_Details ([1 => to_Asset ("./assets/opengl/texture/Face1.bmp")]),
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Texture_is_lucid => False);
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the_Models : constant openGL.Model.views := (1 => gaspra_Model.all'unchecked_Access);
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the_Models : constant openGL.Model.views := [1 => gaspra_Model.all'unchecked_Access];
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-- The visuals.
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--
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@@ -79,7 +86,7 @@ begin
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-- Render all visuals.
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--
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Demo.Camera.render ((1 => the_Visuals (Current)));
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Demo.Camera.render ([1 => the_Visuals (Current)]);
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while not Demo.Camera.cull_Completed
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loop
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@@ -2,6 +2,7 @@ with
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openGL.Visual,
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openGL.Model.Billboard. textured,
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openGL.Model.Billboard.colored_textured,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -27,21 +28,23 @@ begin
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the_Billboard_Model : constant Model.Billboard.textured.view
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:= Model.Billboard.textured.forge.new_Billboard (--Scale => (1.0, 1.0, 1.0),
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Plane => Billboard.xy,
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Texture => the_Texture);
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Texture => the_Texture,
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
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the_colored_Billboard_Model : constant Model.Billboard.colored_textured.view
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:= Model.Billboard.colored_textured.new_Billboard (--Scale => (1.0, 1.0, 1.0),
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Plane => Billboard.xy,
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Color => (Palette.Green, Opaque),
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Texture => the_Texture);
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Texture => the_Texture,
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
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-- The Sprites.
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--
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use openGL.Visual.Forge;
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the_Sprites : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access),
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the_Visuals : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access),
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new_Visual (the_colored_Billboard_Model.all'Access)];
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begin
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the_Sprites (2).Site_is ([3.0, 0.0, 0.0]);
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the_Visuals (2).Site_is ([3.0, 0.0, 0.0]);
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-- Main loop.
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--
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@@ -54,7 +57,7 @@ begin
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-- Render the sprites.
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--
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Demo.Camera.render (the_Sprites);
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Demo.Camera.render (the_Visuals);
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while not Demo.Camera.cull_Completed
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loop
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@@ -1,3 +1,4 @@
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with openGL.texture_Set;
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with
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openGL.Visual,
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@@ -5,9 +6,11 @@ with
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openGL.Model.Box.textured,
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openGL.Model.Box.lit_colored_textured,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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procedure launch_render_Boxes
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--
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-- Exercise the rendering of box models.
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@@ -58,7 +61,8 @@ begin
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Upper => (texture_Name => the_Texture),
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Lower => (texture_Name => the_Texture),
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Left => (texture_Name => the_Texture),
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Right => (texture_Name => the_Texture)]);
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Right => (texture_Name => the_Texture)],
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texture_Details => texture_Set.to_Details ([1 => the_Texture]));
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-- The Visuals.
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--
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@@ -33,7 +33,7 @@ begin
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the_Capsule_Model : constant Model.Capsule.lit_colored_textured.view
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:= Model.Capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
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Height => 2.0,
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Color => (White, Opaque),
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Color => (Green, Opaque),
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Image => the_Texture);
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-- The Visuals.
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--
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@@ -42,6 +42,7 @@ begin
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the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Capsule_Model.all'Access)];
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begin
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the_Light.Site_is ([0.0, 5.0, 10.0]);
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the_Light.ambient_Coefficient_is (0.05);
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Demo.Renderer.set (the_Light);
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-- Main loop.
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@@ -83,7 +83,7 @@ begin
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the_Visuals (4).Site_is ([0.0, 0.0, -50.0]);
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the_Visuals (1).Scale_is ([2.0, 2.0, 1.0]); -- Text visual.
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual.
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-- Main loop.
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--
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@@ -45,6 +45,9 @@ begin
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the_Visuals (i) := new_Visual (the_Models (i));
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end loop;
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual.
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-- Main loop.
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--
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while not Demo.Done
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@@ -3,8 +3,10 @@ with
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openGL.Palette,
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openGL.Font,
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openGL.Model.Text.lit_colored,
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openGL.texture_Set,
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openGL.Demo;
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procedure launch_render_Text
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--
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-- Render updated text.
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@@ -35,16 +37,20 @@ begin
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:= Model.Text.lit_colored.new_Text (Text => "Howdy",
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Font => the_font_Id,
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Color => (Red, Opaque),
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("assets/texture/Face1.bmp")]),
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Centered => False);
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-- The sprites.
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--
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use openGL.Visual.Forge;
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the_Sprites : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)];
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Current : constant Integer := the_Sprites'First;
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the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)];
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Current : constant Integer := the_Visuals'First;
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begin
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]);
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-- Main loop.
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--
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while not Demo.Done
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@@ -78,7 +84,7 @@ begin
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-- Render all sprites.
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--
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Demo.Camera.render ([1 => the_Sprites (Current)]);
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Demo.Camera.render ([1 => the_Visuals (Current)]);
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while not Demo.Camera.cull_Completed
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loop
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@@ -1,3 +1,4 @@
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with openGL.texture_Set;
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with
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openGL.Camera,
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openGL.Palette,
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@@ -54,7 +55,8 @@ begin
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right => (colors => [others => (Red, Opaque)], texture_name => the_Face)]);
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the_ball_Model : constant Model.Sphere.lit_colored_textured.view
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:= Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5);
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:= Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5,
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texture_Details => texture_Set.to_Details ([1 => the_Face]));
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-- The Sprites.
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--
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@@ -60,6 +60,8 @@ is
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use type GLint;
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begin
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if for_Model.texture_Count > 0
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then
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for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
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loop
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Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (Which => i)));
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@@ -71,6 +73,7 @@ is
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glBindTexture (GL_TEXTURE_2D,
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texture_Set.Textures (i).Object.Name);
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end loop;
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end if;
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Uniforms.Count.Value_is (for_Model.texture_Count);
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end enable;
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@@ -14,7 +14,8 @@ is
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function new_Billboard (Size : in Size_t := default_Size;
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Plane : in billboard.Plane;
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Color : in lucid_Color;
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Texture : in asset_Name) return View
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details) return View
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is
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Self : constant View := new Item;
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begin
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@@ -23,6 +24,7 @@ is
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Self.Plane := Plane;
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Self.Color := Color;
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Self.Texture_Name := Texture;
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Self.texture_Details_is (texture_Details);
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return Self;
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end new_Billboard;
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@@ -58,6 +60,7 @@ is
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the_Geometry.Vertices_are (Vertices.all);
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the_Geometry.add (the_Primitive);
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the_Geometry.is_Transparent;
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the_Geometry.Model_is (Self.all'unchecked_Access);
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return the_Geometry;
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end new_Face;
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@@ -90,6 +93,7 @@ is
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Self.Geometry := the_Face;
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return [1 => Geometry.view (the_Face)];
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end to_GL_Geometries;
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@@ -1,6 +1,7 @@
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with
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openGL.Geometry.colored_textured,
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openGL.Texture,
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openGL.Model.texturing,
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openGL.Font,
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openGL.Palette;
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@@ -10,7 +11,11 @@ package openGL.Model.billboard.colored_textured
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-- Models a colored, textured billboard.
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--
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is
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type Item is new Model.billboard.item with private;
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package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
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type Item is new textured_Model.textured_item with private;
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-- type Item is new Model.billboard.item with private;
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type View is access all Item'Class;
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@@ -21,7 +26,8 @@ is
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function new_Billboard (Size : in Size_t := default_Size;
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Plane : in billboard.Plane;
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Color : in lucid_Color;
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Texture : in asset_Name) return View;
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Texture : in asset_Name;
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texture_Details : in texture_Set.Details) return View;
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--------------
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--- Attributes
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@@ -44,7 +50,8 @@ is
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private
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type Item is new Model.billboard.item with
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type Item is new textured_Model.textured_item with
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-- type Item is new Model.billboard.item with
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record
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Color : lucid_Color := (Palette.White, Opaque);
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@@ -53,6 +53,7 @@ is
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begin
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the_Geometry.Vertices_are (Vertices.all);
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the_Geometry.add (the_Primitive);
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the_Geometry.Model_is (Self.all'unchecked_Access);
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return the_Geometry;
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end new_Face;
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@@ -1,6 +1,7 @@
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with
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openGL.Geometry,
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openGL.Font,
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openGL.Model.texturing,
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openGL.Texture;
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@@ -12,7 +13,10 @@ package openGL.Model.Box.lit_colored_textured
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-- Each face may have a separate texture.
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--
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is
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type Item is new Model.box.item with private;
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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-- type Item is new Model.box.item with private;
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type Item is new textured_Model.textured_item with private;
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type View is access all Item'Class;
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@@ -44,7 +48,8 @@ is
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private
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type Item is new Model.box.item with
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : lit_colored_textured.Faces;
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end record;
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@@ -90,6 +90,7 @@ is
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the_Primitive : constant Primitive.view := Primitive.indexed .new_Primitive (Triangles, the_Indices).all'Access;
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begin
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the_Geometry.Model_is (Self.all'unchecked_Access);
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the_Geometry.Vertices_are (the_Vertices);
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the_Geometry.add (the_Primitive);
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@@ -1,6 +1,7 @@
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with
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openGL.Geometry,
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openGL.Font,
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openGL.Model.texturing,
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openGL.Texture;
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@@ -12,7 +13,10 @@ package openGL.Model.Box.lit_colored_textured_x1
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-- All faces use the same texture.
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--
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is
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type Item is new Model.box.item with private;
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package textured_Model is new texturing.Mixin (openGL.Model.box.item);
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-- type Item is new Model.box.item with private;
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type Item is new textured_Model.textured_item with private;
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type View is access all Item'Class;
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@@ -44,7 +48,8 @@ is
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private
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type Item is new Model.box.item with
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-- type Item is new Model.box.item with
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type Item is new textured_Model.textured_item with
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record
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Faces : lit_colored_textured_x1.Faces;
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texture_Name : asset_Name := null_Asset; -- The texture applied to all faces.
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@@ -11,7 +11,8 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in lit_textured.Faces;
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texture_Details : in texture_Set.Details) return View
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texture_Details : in texture_Set.Details := texture_Set.no_Details) return View
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is
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Self : constant View := new Item;
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begin
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@@ -1,7 +1,8 @@
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with
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openGL.Geometry,
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openGL.Font,
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openGL.Model.texturing;
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openGL.Model.texturing,
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openGL.texture_Set;
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package openGL.Model.Box.lit_textured
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@@ -32,7 +33,7 @@ is
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function new_Box (Size : in Vector_3;
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Faces : in lit_textured.Faces;
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texture_Details : in texture_Set.Details) return View;
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texture_Details : in texture_Set.Details := texture_Set.no_Details) return View;
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--------------
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@@ -197,6 +197,8 @@ is
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begin
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the_shaft_Geometry.add (Primitive.view (the_Primitive));
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end;
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the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
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end;
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||||
|
||||
|
||||
@@ -395,6 +397,8 @@ is
|
||||
end;
|
||||
end;
|
||||
|
||||
cap_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
return cap_Geometry;
|
||||
end new_Cap;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
with
|
||||
openGL.Geometry;
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.capsule.lit_colored_textured
|
||||
@@ -7,7 +8,10 @@ package openGL.Model.capsule.lit_colored_textured
|
||||
-- Models a lit, colored and textured capsule.
|
||||
--
|
||||
is
|
||||
type Item is new Model.capsule.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
|
||||
|
||||
-- type Item is new Model.capsule.item with private;
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -32,7 +36,9 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.capsule.item with
|
||||
-- type Item is new Model.capsule.item with
|
||||
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Radius : Real;
|
||||
Height : Real;
|
||||
|
||||
@@ -19,7 +19,7 @@ is
|
||||
Row, Col : in Integer;
|
||||
Heights : in height_Map_view;
|
||||
color_Map : in asset_Name;
|
||||
texture_Details : in texture_Set.Details;
|
||||
texture_Details : in texture_Set.Details := texture_Set.no_Details;
|
||||
Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
|
||||
T => (0.0, 1.0))) return View
|
||||
is
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
openGL.Model.texturing,
|
||||
openGL.texture_Set;
|
||||
|
||||
|
||||
package openGL.Model.terrain
|
||||
@@ -25,7 +26,7 @@ is
|
||||
Row, Col : in Integer;
|
||||
Heights : in height_Map_view;
|
||||
color_Map : in asset_Name;
|
||||
texture_Details : in texture_Set.Details;
|
||||
texture_Details : in texture_Set.Details := texture_Set.no_Details;
|
||||
Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
|
||||
T => (0.0, 1.0))) return View;
|
||||
overriding
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
with
|
||||
openGL.Model.Terrain,
|
||||
openGL.IO,
|
||||
openGL.texture_Set,
|
||||
|
||||
ada.unchecked_Deallocation,
|
||||
ada.unchecked_Conversion;
|
||||
|
||||
|
||||
package body openGL.Terrain
|
||||
is
|
||||
type Heightmap_view is access all height_Map;
|
||||
@@ -121,6 +123,7 @@ is
|
||||
Col => Col,
|
||||
Heights => the_Region.all'Access,
|
||||
color_Map => texture_File,
|
||||
texture_Details => texture_Set.to_Details ([1 => texture_File]),
|
||||
Tiling => Tiling);
|
||||
|
||||
the_height_Extents : constant Vector_2 := height_Extent (the_Region.all);
|
||||
|
||||
@@ -111,7 +111,7 @@ is
|
||||
function to_Details (texture_Assets : in asset_Names;
|
||||
Animation : in Animation_view := null) return Details;
|
||||
|
||||
|
||||
no_Details : constant Details;
|
||||
|
||||
|
||||
|
||||
@@ -142,6 +142,8 @@ is
|
||||
|
||||
private
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
--- Streams
|
||||
--
|
||||
@@ -156,4 +158,7 @@ private
|
||||
for Animation_view'read use read;
|
||||
|
||||
|
||||
no_Details : constant Details := (others => <>);
|
||||
|
||||
|
||||
end openGL.texture_Set;
|
||||
|
||||
Reference in New Issue
Block a user