opengl.variable.uniform: Add a 'sampler2D' uniform variable.
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@@ -65,6 +65,7 @@ is
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.vec4;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.mat3;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.mat4;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.sampler2D;
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function Attribute (Self : access Item'Class; Named : in String) return Attribute.view;
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function attribute_Location (Self : access Item'Class; Named : in String) return gl.GLuint;
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