opengl.variable.uniform: Add a 'sampler2D' uniform variable.
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@@ -265,6 +265,15 @@ is
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end uniform_Variable;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.sampler2D
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is
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the_Variable : Variable.uniform.sampler2D;
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begin
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the_Variable.define (Self, Named);
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return the_Variable;
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end uniform_Variable;
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--------------
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-- Operations
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--
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@@ -65,6 +65,7 @@ is
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.vec4;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.mat3;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.mat4;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.sampler2D;
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function Attribute (Self : access Item'Class; Named : in String) return Attribute.view;
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function attribute_Location (Self : access Item'Class; Named : in String) return gl.GLuint;
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@@ -25,13 +25,15 @@ is
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-- Actuals
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--
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type bool is new Variable.uniform.item with private;
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type int is new Variable.uniform.item with private;
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type float is new Variable.uniform.item with private;
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type vec3 is new Variable.uniform.item with private;
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type vec4 is new Variable.uniform.item with private;
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type mat3 is new Variable.uniform.item with private;
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type mat4 is new Variable.uniform.item with private;
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type bool is new Variable.uniform.item with private;
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type int is new Variable.uniform.item with private;
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type float is new Variable.uniform.item with private;
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type vec3 is new Variable.uniform.item with private;
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type vec4 is new Variable.uniform.item with private;
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type mat3 is new Variable.uniform.item with private;
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type mat4 is new Variable.uniform.item with private;
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type sampler2D is new Variable.uniform.item with private;
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procedure Value_is (Self : in bool; Now : in Boolean);
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procedure Value_is (Self : in int; Now : in Integer);
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@@ -45,16 +47,22 @@ is
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private
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type Item is abstract new openGL.Variable.item with null record;
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type Item is abstract new openGL.Variable.item with null record;
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type bool is new Variable.uniform.item with null record;
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type int is new Variable.uniform.item with null record;
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type float is new Variable.uniform.item with null record;
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type bool is new Variable.uniform.item with null record;
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type int is new Variable.uniform.item with null record;
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type float is new Variable.uniform.item with null record;
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type vec3 is new Variable.uniform.item with null record;
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type vec4 is new Variable.uniform.item with null record;
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type vec3 is new Variable.uniform.item with null record;
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type vec4 is new Variable.uniform.item with null record;
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type mat3 is new Variable.uniform.item with null record;
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type mat4 is new Variable.uniform.item with null record;
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type mat3 is new Variable.uniform.item with null record;
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type mat4 is new Variable.uniform.item with null record;
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type sampler2D is new Variable.uniform.item with null record;
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null_Uniform : constant gl.GLint := gl.GLint'Last; -- TODO: Use 'GL.GL_MAX_UNIFORM_LOCATIONS', when GL bindings is updated.
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end openGL.Variable.uniform;
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