opengl: Work on multi-texturing.
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@@ -32,13 +32,32 @@ is
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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procedure Texture_1_is (Self : in out Item; Now : in openGL.asset_Name);
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procedure Texture_2_is (Self : in out Item; Now : in openGL.asset_Name);
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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procedure Fade_1_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level);
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overriding
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procedure Fade_2_is (Self : in out Item; Now : in openGL.Geometry.texturing.fade_Level);
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overriding
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function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
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overriding
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function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
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private
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