gel.sprite: Rename 'Model_is' to 'graphics_Model_is'.
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@@ -395,11 +395,11 @@ is
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procedure Model_is (Self : in out Item; Now : in openGL.Model.view)
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procedure graphics_Model_is (Self : in out Item; Now : in openGL.Model.view)
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is
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is
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begin
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begin
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Self.Visual.Model_is (Now);
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Self.Visual.Model_is (Now);
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end Model_is;
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end graphics_Model_is;
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@@ -112,7 +112,7 @@ is
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function Visual (Self : access Item) return openGL.Visual.view;
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function Visual (Self : access Item) return openGL.Visual.view;
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function graphics_Model (Self : in Item) return openGL.Model.view;
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function graphics_Model (Self : in Item) return openGL.Model.view;
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procedure Model_is (Self : in out Item; Now : in openGL.Model.view);
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procedure graphics_Model_is (Self : in out Item; Now : in openGL.Model.view);
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function owns_Graphics (Self : in Item) return Boolean;
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function owns_Graphics (Self : in Item) return Boolean;
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function physics_Model (Self : in Item) return access physics.Model.item'Class;
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function physics_Model (Self : in Item) return access physics.Model.item'Class;
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