physics.bullet.object.c++: Cosmetics.
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@@ -125,7 +125,8 @@ b3d_Object_user_Data (Object* Self)
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void
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void
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b3d_Object_user_Data_is (Object* Self, void* Now)
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b3d_Object_user_Data_is (Object* Self,
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void* Now)
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{
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{
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btRigidBody* the_Body = to_bullet (Self);
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btRigidBody* the_Body = to_bullet (Self);
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@@ -150,7 +151,8 @@ b3d_Object_Mass (Object* Self)
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void
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void
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b3d_Object_Friction_is (Object* Self, Real Now)
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b3d_Object_Friction_is (Object* Self,
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Real Now)
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{
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{
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btRigidBody* the_Body = to_bullet (Self);
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btRigidBody* the_Body = to_bullet (Self);
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@@ -11,8 +11,8 @@ extern "C"
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struct Object;
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struct Object;
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struct Object* b3d_new_Object (Real Mass,
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struct Object* b3d_new_Object (Real Mass,
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Shape* the_Shape,
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Shape* the_Shape,
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int is_Kinematic);
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int is_Kinematic);
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Shape* b3d_Object_Shape (Object* Self);
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Shape* b3d_Object_Shape (Object* Self);
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