opengl: Work on multi-texturing.

This commit is contained in:
Rod Kay
2023-05-15 15:01:32 +10:00
parent 1beb8e1140
commit 139cb01643
12 changed files with 405 additions and 185 deletions

View File

@@ -73,11 +73,18 @@ is
-- Texturing
--
procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
function Fade (Self : in Item; Which : in Geometry.texture_Id) return Geometry.Texturing.fade_Level;
procedure Fade_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in Geometry.Texturing.fade_Level);
function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
function texture_Count (Self : in Item) return Natural;
-- procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
-- procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
--
-- function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
-- function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;