opengl.geometry.texturing: Add parameter names in 'enable' procedure.
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@@ -62,8 +62,8 @@ is
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begin
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begin
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for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
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for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
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loop
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loop
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Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (i)));
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Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (Which => i)));
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Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (i));
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Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (Which => i));
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glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
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glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
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GLint (i) - 1);
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GLint (i) - 1);
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