Work on texturing and animation.

This commit is contained in:
Rod Kay
2025-04-09 00:19:38 +10:00
parent 1612ddf208
commit 0e3e3c1d3d
7 changed files with 141 additions and 68 deletions

View File

@@ -1,9 +1,7 @@
with
openGL.Geometry.lit_textured,
openGL.Primitive.indexed,
openGL.Texture.Coordinates,
ada.Calendar;
openGL.Texture.Coordinates;
package body openGL.Model.polygon.lit_textured
@@ -42,7 +40,7 @@ is
Now : in texture_Set.fade_Level)
is
begin
Self.Face.Fades (which) := Now;
Self.Face.texture_Details.Fades (which) := Now;
end Fade_is;
@@ -51,7 +49,7 @@ is
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.Face.Fades (which);
return Self.Face.texture_Details.Fades (which);
end Fade;
@@ -60,7 +58,7 @@ is
Now : in openGL.asset_Name)
is
begin
Self.Face.Textures (Positive (which)) := Now;
Self.Face.texture_Details.Textures (Positive (which)) := Now;
end Texture_is;
@@ -70,7 +68,7 @@ is
function texture_Count (Self : in Item) return Natural
is
begin
return Self.Face.texture_Count;
return Self.Face.texture_Details.texture_Count;
end texture_Count;
@@ -79,7 +77,7 @@ is
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.Face.texture_Applies (Which);
return Self.Face.texture_Details.texture_Applies (Which);
end texture_Applied;
@@ -89,7 +87,7 @@ is
Now : in Boolean)
is
begin
Self.Face.texture_Applies (Which) := Now;
Self.Face.texture_Details.texture_Applies (Which) := Now;
end texture_Applied_is;
@@ -100,13 +98,13 @@ is
is
use type texture_Set.Animation_view;
begin
if Self.Face.Animation = null
if Self.Face.texture_Details.Animation = null
then
return;
end if;
texture_Set.animate (Self.Face.Animation.all,
Self.Face.texture_Applies);
texture_Set.animate (Self.Face.texture_Details.Animation.all,
Self.Face.texture_Details.texture_Applies);
end animate;
@@ -128,7 +126,7 @@ is
the_Sites : Vector_2_array renames Self.vertex_Sites (1 .. Self.vertex_Count);
function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
function new_Geometry (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
is
use Primitive,
texture_Set;
@@ -154,19 +152,20 @@ is
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
Id : texture_Set.texture_Id;
begin
the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive));
for i in 1 .. Self.Face.texture_Count
for i in 1 .. Self.Face.texture_Details.texture_Count
loop
Id := texture_Id (i);
the_Geometry.Fade_is (which => Id,
now => Self.Face.Fades (Id));
now => Self.Face.texture_Details.Fades (Id));
the_Geometry.Texture_is (which => Id,
now => Textures.fetch (Self.Face.Textures (i)));
now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
end loop;
@@ -174,13 +173,13 @@ is
the_Geometry.Model_is (Self.all'unchecked_Access);
return the_Geometry;
end new_Face;
end new_Geometry;
the_Face : Geometry.lit_textured.view;
face_Geometry : Geometry.lit_textured.view;
begin
-- Face
-- Geometry
--
declare
use openGL.Texture.Coordinates;
@@ -192,21 +191,21 @@ is
loop
the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
Normal => Normal,
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Tiling,
Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Tiling),
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling,
Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling),
Shine => default_Shine);
end loop;
the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
Normal => Normal,
Coords => (S => 0.5 * Self.Face.texture_Tiling,
T => 0.5 * Self.Face.texture_Tiling),
Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling,
T => 0.5 * Self.Face.texture_Details.texture_Tiling),
Shine => default_Shine);
the_Face := new_Face (Vertices => the_Vertices);
face_Geometry := new_Geometry (Vertices => the_Vertices);
end;
return [1 => the_Face.all'Access];
return [1 => face_Geometry.all'Access];
end to_GL_Geometries;