Work on texturing and animation.
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@@ -14,11 +14,12 @@ is
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type Face is
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record
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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Animation : texture_Set.Animation_view;
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texture_Details : texture_Set.Details;
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-- Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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-- Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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-- texture_Count : Natural := 0;
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-- texture_Applies : texture_Set.texture_Apply_array := [others => True];
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-- Animation : texture_Set.Animation_view;
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end record;
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