opengl.geometry: Fix 'Shine' attribute bug.
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@@ -147,7 +147,7 @@ is
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Size => 4,
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data_Kind => Attribute.GL_FLOAT,
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Stride => lit_colored_skinned.Vertex'Size / 8,
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Offset => Sample.bone_Ids (1)'Address
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Offset => Sample.Shine'Address
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- Sample.Site (1)'Address,
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Normalized => False);
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@@ -172,7 +172,7 @@ is
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Size => 4,
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data_Kind => Attribute.GL_FLOAT,
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Stride => lit_colored_textured_skinned.Vertex'Size / 8,
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Offset => Sample.bone_Ids (1)'Address
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Offset => Sample.Shine'Address
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- Sample.Site (1)'Address,
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Normalized => False);
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