use rapier3d::prelude::*; use rapier_testbed3d::Testbed; #[derive(serde::Deserialize)] struct State { pub islands: IslandManager, pub broad_phase: BroadPhase, pub narrow_phase: NarrowPhase, pub bodies: RigidBodySet, pub colliders: ColliderSet, pub impulse_joints: ImpulseJointSet, pub multibody_joints: MultibodyJointSet, pub ccd_solver: CCDSolver, } pub fn init_world(testbed: &mut Testbed) { /* * Set up the testbed. */ let bytes = std::fs::read("state.bin").unwrap(); let mut state: State = bincode::deserialize(&bytes).unwrap(); for body in state.bodies.iter_mut() { dbg!(body.1.position()); dbg!(body.1.is_ccd_enabled()); dbg!(body.1.is_sleeping()); // dbg!(body.1); body.1.clear_forces(false); } let mut to_remove = vec![]; for (_, co) in state.colliders.iter() { if co.shape().as_ball().is_none() { if let Some(parent) = co.parent() { let body = &state.bodies[parent]; if body.is_dynamic() { to_remove.push(parent); } } } } // for h in to_remove { // state.bodies.remove( // h, // &mut state.islands, // &mut state.colliders, // &mut state.impulse_joints, // &mut state.multibody_joints, // ); // } testbed.set_world( state.bodies, state.colliders, state.impulse_joints, state.multibody_joints, ); testbed.harness_mut().physics.islands = state.islands; testbed.harness_mut().physics.broad_phase = state.broad_phase; testbed.harness_mut().physics.narrow_phase = state.narrow_phase; testbed.harness_mut().physics.ccd_solver = state.ccd_solver; // testbed.harness_mut().physics.integration_parameters.erp = 0.0; // testbed // .harness_mut() // .physics // .integration_parameters // .delassus_inv_factor = 1.0; testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]); testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]); }