use rapier_testbed2d::Testbed; use rapier2d::prelude::*; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 10.0; let ground_thickness = 1.0; let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ let num = 6; let mut rad = 0.5; let mut y = rad; for _ in 0usize..num { // Build the rigid body. let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, y + ground_thickness]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); y += rad + rad * 2.0; rad *= 2.0; } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![0.0, 2.5], 20.0); }