use rapier_testbed2d::Testbed; use rapier2d::prelude::*; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 25.0; let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(Vector::new(ground_size, ground_size)); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(Vector::new(-ground_size, ground_size)); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the trimeshes from a tessellated SVG. */ let rapier_logo_buffers = crate::utils::svg::rapier_logo(); for (ith, (vtx, idx)) in rapier_logo_buffers.into_iter().enumerate() { for k in 0..5 { let collider = ColliderBuilder::trimesh(vtx.clone(), idx.clone()) .unwrap() .contact_skin(0.2); let rigid_body = RigidBodyBuilder::dynamic() .translation(Vector::new(ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0)); let handle = bodies.insert(rigid_body); colliders.insert_with_parent(collider, handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(Vec2::new(0.0, 20.0), 17.0); }