Add rounded cylinder.

This commit is contained in:
Crozet Sébastien
2020-10-20 15:57:54 +02:00
parent d513c22d33
commit 6495847095
10 changed files with 242 additions and 81 deletions

View File

@@ -1,7 +1,7 @@
use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
use crate::geometry::{
Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
Proximity, Ray, RayIntersection, Triangle, Trimesh,
Proximity, Ray, RayIntersection, Roundable, Rounded, Triangle, Trimesh,
};
#[cfg(feature = "dim3")]
use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
@@ -9,7 +9,7 @@ use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
use downcast_rs::{impl_downcast, DowncastSync};
use erased_serde::Serialize;
use na::Point3;
use ncollide::bounding_volume::{HasBoundingVolume, AABB};
use ncollide::bounding_volume::{BoundingVolume, HasBoundingVolume, AABB};
use ncollide::query::{PointQuery, RayCast};
use num::Zero;
use num_derive::FromPrimitive;
@@ -40,6 +40,18 @@ pub enum ShapeType {
Cone,
// /// A custom shape type.
// Custom(u8),
// /// A cuboid with rounded corners.
// RoundedCuboid,
// /// A triangle with rounded corners.
// RoundedTriangle,
// /// A triangle-mesh with rounded corners.
// RoundedTrimesh,
// /// An heightfield with rounded corners.
// RoundedHeightField,
/// A cylinder with rounded corners.
RoundedCylinder,
// /// A cone with rounded corners.
// RoundedCone,
}
/// Trait implemented by shapes usable by Rapier.
@@ -61,7 +73,7 @@ pub trait Shape: RayCast<f32> + PointQuery<f32> + DowncastSync {
/// Converts this shape to a polygonal feature-map, if it is one.
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
None
}
@@ -112,6 +124,15 @@ impl dyn Shape {
pub fn as_cone(&self) -> Option<&Cone> {
self.downcast_ref()
}
/// Converts this abstract shape to a cone, if it is one.
pub fn as_rounded<S>(&self) -> Option<&Rounded<S>>
where
S: Roundable,
Rounded<S>: Shape,
{
self.downcast_ref()
}
}
impl Shape for Ball {
@@ -171,8 +192,8 @@ impl Shape for Cuboid {
}
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
Some(self as &dyn PolygonalFeatureMap)
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
Some((self as &dyn PolygonalFeatureMap, 0.0))
}
}
@@ -214,8 +235,8 @@ impl Shape for Triangle {
}
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
Some(self as &dyn PolygonalFeatureMap)
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
Some((self as &dyn PolygonalFeatureMap, 0.0))
}
}
@@ -277,8 +298,8 @@ impl Shape for Cylinder {
}
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
Some(self as &dyn PolygonalFeatureMap)
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
Some((self as &dyn PolygonalFeatureMap, 0.0))
}
}
@@ -302,7 +323,32 @@ impl Shape for Cone {
}
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
Some(self as &dyn PolygonalFeatureMap)
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
Some((self as &dyn PolygonalFeatureMap, 0.0))
}
}
#[cfg(feature = "dim3")]
impl Shape for Rounded<Cylinder> {
fn as_serialize(&self) -> Option<&dyn Serialize> {
Some(self as &dyn Serialize)
}
fn compute_aabb(&self, position: &Isometry<f32>) -> AABB<f32> {
self.shape.compute_aabb(position).loosened(self.radius)
}
fn mass_properties(&self, density: f32) -> MassProperties {
// We ignore the margin here.
self.shape.mass_properties(density)
}
fn shape_type(&self) -> ShapeType {
ShapeType::RoundedCylinder
}
#[cfg(feature = "dim3")]
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
Some((&self.shape as &dyn PolygonalFeatureMap, self.radius))
}
}