with openGL.texture_Set; package openGL.Geometry.lit_textured -- -- Supports per-vertex site texture and lighting. -- is type Item is new openGL.Geometry.item with private; type View is access all Item'Class; function new_Geometry return View; ---------- -- Vertex -- type Vertex is record Site : Vector_3; Normal : Vector_3; Coords : Coordinate_2D; Shine : Real; end record; type Vertex_array is array ( Index_t range <>) of aliased Vertex; type Vertex_large_array is array (long_Index_t range <>) of aliased Vertex; -------------- -- Attributes -- procedure Vertices_are (Self : in out Item; Now : in Vertex_array); procedure Vertices_are (Self : in out Item; Now : in Vertex_large_array); overriding procedure Indices_are (Self : in out Item; Now : in Indices; for_Facia : in Positive); --- Texturing. -- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level); function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level; procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object); function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object; overriding procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object); overriding function Texture (Self : in Item) return openGL.Texture.Object; private type Item is new Geometry.item with record texture_Set : openGL.texture_Set.Item; end record; overriding procedure enable_Textures (Self : in out Item); end openGL.Geometry.lit_textured;