with openGL.Screen, GLX; package openGL.surface_Profile -- -- Models an openGL surface profile. -- is type Item is tagged private; type View is access all Item'Class; type Items is array (Positive range <>) of Item; type Views is array (Positive range <>) of View; ------------------- -- Surface Quality -- Irrelevant : constant Natural := Natural'Last; type color_Buffer is record Bits_red : Natural := Irrelevant; Bits_green : Natural := Irrelevant; Bits_blue : Natural := Irrelevant; Bits_luminence : Natural := Irrelevant; Bits_alpha : Natural := Irrelevant; Bits_alpha_mask : Natural := Irrelevant; end record; function Image (Self : in color_Buffer) return String; type Qualities is record color_Buffer : surface_Profile.color_Buffer; depth_buffer_Bits : Natural := Irrelevant; stencil_buffer_Bits : Natural := Irrelevant; end record; default_Qualities : constant Qualities; function Image (Self : in Qualities) return String; --------- -- Forge -- desired_Qualitites_unavailable : exception; procedure define (Self : in out Item; Screen : access openGL.Screen.item'Class; Desired : in Qualities := default_Qualities); function fetch_All return surface_Profile.items; -------------- -- Attributes -- function Quality (Self : in Item) return Qualities; function get_Visual (Self : in Item) return access glx.XVisualInfo; private type Item is tagged record glx_Config : glx.FBConfig; Visual : access glx.XVisualInfo; end record; default_Qualities : constant Qualities := (color_Buffer => (Bits_red => 8, Bits_green => 8, Bits_blue => 8, Bits_luminence => Irrelevant, Bits_alpha => Irrelevant, Bits_alpha_mask => Irrelevant), depth_buffer_Bits => 24, stencil_buffer_Bits => Irrelevant); end openGL.surface_Profile;