with openGL.Model, physics.Model, gel.Sprite, gel.Joint, gel.human_Types, openGL, openGL.Program; limited with gel.World; private with collada.Library.visual_scenes; package gel.Human -- -- Provides access to and control of a 'make_human' produced model. -- is type Item is tagged limited private; type View is access all Item'Class; type Views is array (math.Index range <>) of View; procedure define (Self : in out Item; World : access gel.World.item'Class; Model : access openGL.Model.item'Class; physics_Model : access physics.Model.item'Class; Mass : in math.Real := 0.0; is_Kinematic : in Boolean := False); type bone_Sprites is array (human_types.bone_Id) of gel.Sprite.view; procedure use_Model (Named : in String); package Forge is function new_Human (World : access gel.World.item'Class; -- Space : in gel.Sprite.physics_Space_view; Model : access openGL.Model .item'Class; physics_Model : access physics.Model.item'Class; Mass : in math.Real := 0.0; is_Kinematic : in Boolean := False) return Human.view; function new_Human (bone_Sprites : in human.bone_Sprites; controller_Joints : in human_types.controller_Joints; Model : access openGL.Model.item'Class) return Human.view; end Forge; procedure destroy (Self : in out Item); procedure free (Self : in out View); type motion_Mode is (Physics, Animation); procedure motion_Mode_is (Self : in out Item; Now : in motion_Mode); function base_Sprite (Self : in Item'Class) return gel.Sprite.view; function Sprite (Self : in Item'Class; for_Bone : in human_types.bone_Id) return gel.Sprite.view; procedure controller_Joints_are (Self : in out Item'Class; Now : in human_types.controller_Joints); function controller_Joints (Self : in Item'Class) return human_types.controller_Joints; procedure evolve (Self : in out Item'Class); --- Animation -- type scene_joint_Id is (Armature, MasterFloor, Root, Hips, UpLeg_L, LoLeg_L, Foot_L, Toe_L, UpLeg_R, LoLeg_R, Foot_R, Toe_R, Spine1, Spine2, Spine3, Neck, Head, Jaw, TongueBase, TongueMid, TongueTip, Eye_R, Eye_L, UpLid_R, LoLid_R, UpLid_L, LoLid_L, Clavicle_L, UpArm_L, LoArm_L, Hand_L, Wrist_1_L, Palm_2_L, Finger_2_1_L, Finger_2_2_L, Finger_2_3_L, Palm_3_L, Finger_3_1_L, Finger_3_2_L, Finger_3_3_L, Wrist_2_L, Palm_4_L, Finger_4_1_L, Finger_4_2_L, Finger_4_3_L, Palm_5_L, Finger_5_1_L, Finger_5_2_L, Finger_5_3_L, Palm_1_L, Finger_1_1_L, Finger_1_2_L, Finger_1_3_L, Clavicle_R, UpArm_R, LoArm_R, Hand_R, Wrist_1_R, Palm_2_R, Finger_2_1_R, Finger_2_2_R, Finger_2_3_R, Palm_3_R, Finger_3_1_R, Finger_3_2_R, Finger_3_3_R, Wrist_2_R, Palm_4_R, Finger_4_1_R, Finger_4_2_R, Finger_4_3_R, Palm_5_R, Finger_5_1_R, Finger_5_2_R, Finger_5_3_R, Palm_1_R, Finger_1_1_R, Finger_1_2_R, Finger_1_3_R, Wrist_L, Wrist_R, Ankle_L, Ankle_R); type axis_Kind is (x_Axis, y_Axis, z_Axis); procedure set_rotation_Angle (Self : in out Item'Class; for_Joint : in scene_joint_Id; Axis : in Axis_Kind; To : in math.Real); procedure set_x_rotation_Angle (Self : in out Item'Class; for_Joint : in scene_joint_Id; To : in math.Real); procedure set_y_rotation_Angle (Self : in out Item'Class; for_Joint : in scene_joint_Id; To : in math.Real); procedure set_z_rotation_Angle (Self : in out Item'Class; for_Joint : in scene_joint_Id; To : in math.Real); procedure set_Location (Self : in out Item'Class; for_Joint : in scene_joint_Id; To : in math.Vector_3); procedure update_all_global_Transforms (Self : in out Item'Class); --- animation -- procedure animate (Self : in out Item; world_Age : in Duration); procedure reset_Animation (Self : in out Item); type joint_Transforms is array (gel.human_Types.controller_joint_Id) of opengl.Matrix_4x4; type skin_program_Parameters is new opengl.Program.Parameters with record bone_Transforms : human.joint_Transforms := (others => opengl.math.Identity_4x4); end record; overriding procedure enable (Self : in out skin_program_Parameters); private use human_Types; type Joints is array (controller_joint_Id) of gel.Joint.view; type scene_Joint is record Node : collada.Library.visual_scenes.Node_view; Transform : math.Matrix_4x4; end record; type scene_Joints is array (scene_joint_Id) of scene_Joint; -- type joint_Transforms is array (controller_joint_Id) of opengl.Matrix_4x4; -- -- type skin_program_Parameters is new opengl.Program.Parameters with -- record -- bone_Transforms : human.joint_Transforms := (others => opengl.math.Identity_4x4); -- end record; -- -- overriding -- procedure enable (Self : in out skin_program_Parameters); --- Animation -- type channel_Id is (root_loc, root_x, root_y, root_z, -- hips_x, hips_y, hips_z, spine_1_x, spine_1_y, spine_1_z, spine_2_x, spine_2_y, spine_2_z, spine_3_x, spine_3_y, spine_3_z, neck_x, neck_y, neck_z, head_x, head_y, head_z, l_clavicle_x, l_clavicle_y, l_clavicle_z, l_uparm_x, l_uparm_y, l_uparm_z, l_loarm_x, l_loarm_y, l_loarm_z, l_hand_x, l_hand_y, l_hand_z, l_wrist_loc, l_wrist_x, l_wrist_y, l_wrist_z, r_clavicle_x, r_clavicle_y, r_clavicle_z, r_uparm_x, r_uparm_y, r_uparm_z, r_loarm_x, r_loarm_y, r_loarm_z, r_hand_x, r_hand_y, r_hand_z, r_wrist_loc, r_wrist_x, r_wrist_y, r_wrist_z, l_upleg_x, l_upleg_y, l_upleg_z, l_loleg_x, l_loleg_y, l_loleg_z, l_foot_x, l_foot_y, l_foot_z, r_upleg_x, r_upleg_y, r_upleg_z, r_loleg_x, r_loleg_y, r_loleg_z, r_foot_x, r_foot_y, r_foot_z ); type animation_Channel is record Target : access collada.Library.visual_scenes.Transform; Times : access collada.float_Array; Cursor : math.Index := 0; Angles : access collada.float_Array; initial_Angle : math.Real; current_Angle : math.Real := 0.0; interp_Delta : math.Real := 0.0; initial_Site : math.Vector_3; current_Site : math.Vector_3; site_interp_Delta : math.Vector_3; end record; type animation_Channels is array (channel_Id) of animation_Channel; --- Human item -- type Item is tagged limited record Mode : human.motion_Mode := Physics; Space : gel.Sprite.physics_Space_view; bone_Sprites : human.bone_Sprites; Joints : human.Joints; controller_Joints : human_types.controller_Joints; scene_Joints : human.scene_Joints; root_Joint : collada.Library.visual_scenes.Node_view; Model : access openGL.Model.item'class; program_Parameters : aliased skin_program_Parameters; Channels : animation_Channels; start_Time : Duration := 0.0; Graphics_enabled : Boolean := False; end record; procedure enable_Graphics (Self : in out Item); end gel.Human;