package openGL.Model.circle -- -- Provides an abstract model of a circle. -- is type Item is abstract new Model.item with private; -- Sites begin at 'middle right' and proceed in an anti-clockwise direction. -- function vertex_Sites (Radius : in Real; Sides : in Positive := 24) return Vector_2_array; private type Item is abstract new Model.item with record Radius : Real := 1.0; Sides : Positive range 3 .. 360; end record; Normal : constant Vector_3 := [0.0, 0.0, 1.0]; end openGL.Model.circle;