with openGL.Geometry; package openGL.Model.terrain -- -- Models lit, textured terrain. -- is type Item is new Model.item with private; type View is access all Item'Class; type height_Map_view is access all height_Map; --------- --- Forge -- function new_Terrain (heights_Asset : in asset_Name; Row, Col : in Integer; Heights : in height_Map_view; color_Map : in asset_Name; Tiling : in texture_Transform_2d := (S => (0.0, 1.0), T => (0.0, 1.0))) return View; overriding procedure destroy (Self : in out Item); -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new Model.item with record heights_Asset : asset_Name := null_Asset; Heights : height_Map_view; Row, Col : Integer; color_Map : asset_Name := null_Asset; Tiling : texture_Transform_2D; end record; overriding procedure set_Bounds (Self : in out Item); end openGL.Model.terrain;