with openGL.texture_Set, openGL.Texture; package openGL.Model.polygon.lit_textured -- -- Models a lit and textured polygon. -- is type Item is new Model.item with private; type View is access all Item'Class; -------- --- Face -- type Face is record texture_Details : texture_Set.Details; end record; --------- --- Forge -- function new_Polygon (vertex_Sites : in Vector_2_array; Face : in lit_textured.Face) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; ------------ -- Texturing -- overriding function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; overriding procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in texture_Set.fade_Level); procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in asset_Name); overriding function texture_Count (Self : in Item) return Natural; overriding function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean; overriding procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in Boolean); overriding procedure animate (Self : in out Item); private type Item is new Model.polygon.item with record vertex_Sites : Vector_2_array (1 .. 8); vertex_Count : Positive; Face : lit_textured.Face; end record; end openGL.Model.polygon.lit_textured;