#include "bullet-conversions.h" btVector3 to_btVector3 (Vector_3* From) { return btVector3 (From->x, From->y, From->z); } Vector_3 to_Vector_3 (btVector3& From) { Vector_3 Result; Result.x = From [0]; Result.y = From [1]; Result.z = From [2]; return Result; } btTypedConstraint* to_bullet_Joint (Joint* From) { return (btTypedConstraint*) From; } Joint* to_bt3_Joint (btTypedConstraint* From) { return (Joint*) From; } btRigidBody* to_bullet_Object (Object* From) { return (btRigidBody*) From; } Object* to_bt3_Object (btRigidBody* From) { return (Object*) From; }