with openGL.Primitive, openGL.Buffer, openGL.Program, openGL.Texture; private with ada.Strings.unbounded; package openGL.Geometry -- -- Provides a base class for openGL geometry. -- A Geometry is composed of up to 5 primitives. -- Each primitive has its own set of GL indices and a facet kind. -- All primitives share a common set of vertices. -- Subclasses may be created to provide for the various possible variants of an openGL vertex. -- is type Item is abstract tagged limited private; subtype Class is Item'Class; type View is access all Item'class; type Views is array (Index_t range <>) of View; --------- --- Forge -- procedure destroy (Self : in out Item); procedure free (Self : in out View); -------------- -- Attributes -- procedure Label_is (Self : in out Item'Class; Now : in String); function Label (Self : in Item'Class) return String; max_Textures : constant := 32; type texture_Id is range 1 .. max_Textures; -- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in Texture.Object); -- function Texture (Self : in Item'Class; Which : texture_ID) return Texture.Object; -- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null; function Texture (Self : in Item) return openGL.Texture.Object; -- ************************************************************************* -- TODO: Move all texture code to a new 'openGL.Geometry.texturing' package. type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible). type fadeable_Texture is record Fade : fade_Level := 0.0; Object : openGL.Texture.Object := openGL.Texture.null_Object; uniform_Location : GL.GLint := 0; end record; type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture; type texture_Set is record Textures : fadeable_Textures; Count : Natural := 0; is_Transparent : Boolean := False; -- Any of the textures contains lucid colors. Initialised : Boolean := False; end record; procedure enable (the_Textures : in out texture_Set; Program : in openGL.Program.view); procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object); function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object; procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object); function Texture (in_Set : in texture_Set) return openGL.Texture.Object; procedure Bounds_are (Self : in out Item'Class; Now : in Bounds); function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space. procedure is_Transparent (Self : in out Item; Now : in Boolean := True); function is_Transparent (Self : in Item) return Boolean; procedure Program_is (Self : in out Item; Now : in Program.view); function Program (Self : in Item) return Program.view; procedure add (Self : in out Item'Class; the_Primitive : in Primitive.view); function Primitives (Self : in Item'Class) return Primitive.views; procedure free_Primitives (Self : in out Item); procedure Indices_are (Self : in out Item; Now : in Indices; for_Facia : in Positive); procedure Indices_are (Self : in out Item; Now : in long_Indices; for_Facia : in Positive); -------------- -- Operations -- procedure render (Self : in out Item'Class); procedure enable_Texture (Self : in out Item) is null; ----------- -- Normals -- function Normals_of (face_Kind : in primitive.facet_Kind; Indices : in openGL.Indices; Sites : in openGL.Sites) return access Normals; function Normals_of (face_Kind : in primitive.facet_Kind; Indices : in openGL.long_Indices; Sites : in openGL.Sites) return access Normals; private use ada.Strings.unbounded; type Textures is array (texture_Id) of openGL.Texture.Object; type Item is abstract tagged limited record Label : unbounded_String; Program : openGL.Program.view; Vertices : Buffer.view; Primitives : Primitive.views (1 .. 5); primitive_Count : Index_t := 0; is_Transparent : Boolean := False; -- Geometry contains lucid colors. Bounds : openGL.Bounds; end record; generic type any_Index_t is range <>; with function get_Site (Index : in any_Index_t) return Vector_3; function get_Bounds (Count : in Natural) return openGL.Bounds; generic type any_Index_t is range <>; with function get_Color (Index : in any_Index_t) return rgba_Color; function get_Transparency (Count : in Natural) return Boolean; end openGL.Geometry;