with openGL.Variable.uniform, openGL.texture_Set, openGL.Program; package openGL.Model.texturing -- -- Provides texturing support for models. -- is --- Uniforms -- type texture_fade_Uniform_pair is record texture_Uniform : openGL.Variable.uniform.sampler2D; fade_Uniform : openGL.Variable.uniform.float; end record; type texture_fade_Uniform_pairs is array (openGL.texture_Set.texture_Id range 1 .. openGL.texture_Set.max_Textures) of texture_fade_Uniform_pair; type Uniforms is record Textures : texture_fade_Uniform_pairs; Count : openGL.Variable.uniform.int; end record; --- Operations -- procedure enable (for_Model : in openGL.Model.view; Uniforms : in texturing.Uniforms; texture_Set : in openGL.texture_Set.Item); procedure create (Uniforms : out texturing.Uniforms; for_Program : in openGL.Program.view); ------------- --- Mixin --- ------------- generic package Mixin is type Item is abstract new Model.item with private; overriding function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; overriding procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in texture_Set.fade_Level); procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in asset_Name); overriding function texture_Count (Self : in Item) return Natural; overriding function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean; overriding procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id; Now : in Boolean); overriding procedure animate (Self : in out Item); function texture_Details (Self : in Item) return openGL.texture_Set.Details; procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details); private type Item is abstract new Model.item with record texture_Details : openGL.texture_Set.Details; end record; end Mixin; end openGL.Model.texturing;