with "../private/gl/library/gl", "../private/gid/gid", "math", "lace_shared"; --library project Opengl_Core is type Platform is ("egl", "glx", "osmesa"); The_Platform : Platform := external ("opengl_platform", "egl"); for Create_Missing_Dirs use "True"; for Object_Dir use "build"; for Library_Dir use "lib"; -- for Library_Name use "opengl_core"; case The_Platform is when "egl" => for Languages use ("Ada"); when "glx" => for Languages use ("Ada", "C"); when "osmesa" => for Languages use ("Ada", "C"); end case; for Source_Dirs use ("../source", "../source/profile/" & external ("opengl_profile", "lean"), "../source/platform/" & external ("opengl_platform", "egl"), "../source/platform/" & external ("opengl_platform", "egl") & "/private", "../source/platform/" & external ("opengl_platform", "egl") & "/private/thin"); package Naming is case Lace_shared.lace_Build_Mode is when "debug" => for Body ("openGL.Errors.Debugging") use "opengl-errors-debugging.adb"; when others => for Body ("openGL.Errors.Debugging") use "opengl-errors-not_debugging.adb"; end case; end Naming; package Builder renames Lace_shared.Builder; package Compiler is for Default_Switches ("ada") use Lace_shared.Compiler_Options; for Switches ("opengl-images.adb") use ("-O0"); end Compiler; package Binder renames Lace_shared.Binder; end Opengl_Core;