#include "c_math.h" Matrix_3x3:: Matrix_3x3 (Real* First) : m00 (First[0]), m01 (First[1]), m02 (First[2]), m10 (First[3]), m11 (First[4]), m12 (First[5]), m20 (First[6]), m21 (First[7]), m22 (First[8]) {}; Matrix_3x3:: Matrix_3x3 (Real m00, Real m01, Real m02, Real m10, Real m11, Real m12, Real m20, Real m21, Real m22) : m00 (m00), m01 (m01), m02 (m02), m10 (m10), m11 (m11), m12 (m12), m20 (m20), m21 (m21), m22 (m22) {}; Matrix_4x4:: Matrix_4x4 (Real* First) : m00 (First[ 0]), m01 (First[ 1]), m02 (First[ 2]), m03 (First[ 3]), m10 (First[ 4]), m11 (First[ 5]), m12 (First[ 6]), m13 (First[ 7]), m20 (First[ 8]), m21 (First[ 9]), m22 (First[10]), m23 (First[11]), m30 (First[12]), m31 (First[13]), m32 (First[14]), m33 (First[15]) {};