with openGL.Model, openGL.Visual, openGL.Renderer.lean, openGL.Camera, openGL.Dolly, openGL.frame_Counter, sdl.Video.Windows, sdl.Video.GL; package openGL.Demo -- -- Provides a convenient method of setting up a simple openGL demo. -- is Window : standard.sdl.Video.Windows.Window; GL_Context : standard.sdl.Video.GL.Contexts; Renderer : aliased openGL.Renderer.lean.item; Camera : aliased openGL.Camera.item; Dolly : openGL.Dolly.item (camera => Camera'unchecked_Access); FPS_Counter : openGL.frame_Counter.item; Done : Boolean := False; function Models return openGL.Model.views; -- -- Creates a set of models with one model of each kind. procedure layout (the_Visuals : in openGL.Visual.views); -- -- Layout the visuals in a grid fashion for viewing all at once. procedure print_Usage (append_Message : in String := ""); procedure define (Name : in String; Width : in Positive := 1366; Height : in Positive := 768); procedure destroy; end openGL.Demo;