with openGL.Geometry, openGL.Model.texturing, openGL.texture_Set; package openGL.Model.terrain -- -- Models lit, textured terrain. -- is package textured_Model is new texturing.Mixin (openGL.Model.item); type Item is new textured_Model.textured_item with private; type View is access all Item'Class; type height_Map_view is access all height_Map; --------- --- Forge -- function new_Terrain (heights_Asset : in asset_Name; Row, Col : in Integer; Heights : in height_Map_view; color_Map : in asset_Name; texture_Details : in texture_Set.item := texture_Set.null_Set; Tiling : in texture_Transform_2d := (S => (0.0, 1.0), T => (0.0, 1.0))) return View; overriding procedure destroy (Self : in out Item); -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; ------------ -- Texturing -- -- overriding -- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level; -- -- overriding -- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in texture_Set.fade_Level); -- -- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id; -- Now : in asset_Name); -- -- overriding -- function texture_Count (Self : in Item) return Natural; private type Item is new textured_Model.textured_item with record heights_Asset : asset_Name := null_Asset; Heights : height_Map_view; Row, Col : Integer; color_Map : asset_Name := null_Asset; Tiling : texture_Transform_2D; end record; overriding procedure set_Bounds (Self : in out Item); end openGL.Model.terrain;