with openGL.Geometry, openGL.Font, openGL.Texture, openGL.Model.texturing; package openGL.Model.Box.textured -- -- Models a textured box. -- -- Each face may have a separate texture. -- is package textured_Model is new texturing.Mixin (openGL.Model.box.item); type Item is new textured_Model.textured_item with private; type View is access all Item'Class; type Face is record texture_Name : asset_Name := null_Asset; end record; type Faces is array (Side) of Face; --------- --- Forge -- function new_Box (Size : in Vector_3; Faces : in textured.Faces; texture_Details : in texture_Set.item; is_Skybox : in Boolean := False) return View; -------------- --- Attributes -- overriding function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class; Fonts : in Font.font_id_Map_of_font) return Geometry.views; private type Item is new textured_Model.textured_item with record Faces : textured.Faces; is_Skybox : Boolean := False; end record; end openGL.Model.Box.textured;